Five Nights at Freddy’s 3 Review (Samsung Galaxy S6): Easier Than Predecessors, But Much More Chaotic, Especially in the UI (Video)

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  • 27 Jul 2015
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  • Five Nights at Freddy’s 4 is here, so we take advantage of the increase of the series’ hype to turn our heads to FNAF 3. We reviewed the game a while ago and now we turn to it and bring you its text review. We played that title on the Galaxy S6 and also reviewed the previous games in the series.

    This game is priced at $4 and takes place 30 years later compared to Five Nights at Freddy’s 2. Freddy Fazzbear Pizza is now closed, but a theme park based on its horrors has been open. Obviously, you’re going to have to guard that theme park. The title is still based on jump scares and surviving from 12 am to 6 am. There are 5 night shifts to go through and you have to check the cameras for rooms and vents to make sure no one is coming.

    This time you can also play a sound to distract the critters to rooms adjacent to the ones they’re in. There are no doors to operate, no light to flash and no power to worry about. This makes the game a bit simpler, I’d say. Springtrap is the only character left to haunt and kill you, while the other only make cameos as ghosts and can only scare you or make the cameras malfunction.

    Every once in a while you need to reset the audio, video and ventilation shaft, because of malfunctions. You can also seal shafts and face red alerts, when things get tough. You will hear creepy sounds, moving creeps behind glass and breathing close to you, increasing the tension. Between nights you get to play an Atari-style minigame, that’s very funky.

    This game is better than FNAF 2, but more chaotic and has that annoying map strapped on top of the video feed. We give it an 8.4 out of 10 and you can download it here.

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